Unlike last year's event, this year's Pixelpop was two days long, officially beginning at 10 am and lasting until 5 pm. Plenty of festivities went on, such as demos of indie game developer titles like Hive Jump, SmuggleCraft, Iggy's Egg Adventure, Master Spy, Cards and Castles, Flip Hue, Feesh, Bloxels, and yeah, even my game, Super Push Adventure, this year in finished form. However, I decided against demoing both days and just did Saturday. This year I wanted a chance to see the show floor myself, something I wasn't able to do last year at all, regrettably.
Alongside demos and a full game room with every game you could possibly think of-- okay, that's an exaggeration-- but there were plenty of good games, such as Nintendo demoing Super Mario Maker for people in the main commons, and tournaments of games like Super Smash Bros. for Wii U, Tetris, and Mario Kart 8 in the game room.
Anyway, as I was saying, alongside the demos and the game room were a myriad of half-hour to an hour panels and talks for a whole variety of topics and subjects. You had talks on being a student and getting into making games, talks about composing music for video games, starting one's own games studio, post-mortems, and much more. I was on three panels myself this past weekend. I talked on a panel about reviewing games for profit and for fun (which I obviously do on my other site, www.superphillipcentral.com), led by the awesome Josh Boykin of Gotgame.com, among other pursuits. I was the inexperienced part of the music for games panel which discussed a whole range of subjects regarding making music for the video game medium. Finally, on Sunday, Ryan Dampf of Living the Nerd Life led a discussion on content creation, such as blogging, vlogging, podcasts, and things of that nature.
It was overall a fantastic showing for the St. Louis gaming development community. I don't think I've ever been more proud of what I saw our people doing and showing, and that's not hyperbole in the slightest. Check out some photos I took from both days of the event.
As you can tell, I obviously spared no expense on this demo setup! |
My first and very satisfied demo-er of the day! |
This duo of brothers worked on this puzzle together. One started the level while the other finished it. I'll allow it! |
My friend Garrett here was not having any "tutorial levels." No, it was go big or go home! |
Seeing people like my friend Scott enjoying themselves as they ponder the solution(s) to a given level is such an awesome sight! |
This comes from TeamPixel. It's Excelsior! Rob Santos and his coworker and most likely friend, Dave (see? I finally remembered your name!), ran this demo booth. |
My friend Jen Patton was showing off the successful card game Flip Hue. |
So, as you can probably tell, there was a lot going on at Pixelpop Festival this year, and that was just the demos. I'll later be sharing some panels and talks, particularly ones with me in them since I know you're DYING to see those (you can't see it, but I'm rolling my eyes right now). Stay tuned to my blog for even more content coming soon!
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