This past June, I introduced the concept of providing flavor text to get players to investigate the world and the items and objects inside it. If you don't recall what I'm talking about or never read the article in question,
here it is.
Today I'd like to delve into some more flavor text fun in Legends of Adrigal. Last time I showed some examples from the beginning of the game at Casey's home and in Mabel, the first village of the game. This time we're taking a look together at flavor text examples in
Dorter, a trading town in West Adrigal on the coast.
For a review from last time, as a part of some world building and to encourage interacting with the environment, Casey, our hero, can walk about to certain objects and investigate them. This will usually provide the player with Casey's thoughts on a given object. This is just one form of flavor text that can be found in Legends of Adrigal. Other forms will be featured on the site at a later date.
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Ah, the pun. Not even Casey can escape its catastrophic effects. |
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There you go again, Casey. Another pun, another feeling of personal shame. |
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Hmm! How interesting... Or maybe it's nothing. |
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Well, I'm sort of the one having to think about things for you to say, Casey! |
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Primo. Strategy Guide. Totally Unauthorized. What is this, gaming in the '90s? |
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Our hero takes a quick look of himself in the mirror. |
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Volume 12 of a 24-part collection of books. |
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Slipping into verse happens to me all the time. Especially when I have to rhyme! ...Dammit! I did it again! |
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At least Casey's honest about it. |
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Realistically, if the player investigated this food 30 times, Casey would have eaten it completely by taking multiple bites out each time just to say this line. |
And as a refresher from yours truly for providing this type of flavor text:
"To recap, DO be consistent with your flavor text and what objects can be examined by the player.. DO introduce the concept early to get players investigating objects as early as possible. DON'T lack personality in your flavor text. DON'T have some rooms being full of objects to read info on while having others being completely empty."
Stay glued in to StortzumSOFT for even more news, articles, and behind-the-scenes goodness on Legends of Adrigal and more!
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