Showing posts with label dorter. Show all posts
Showing posts with label dorter. Show all posts

Thursday, November 17, 2016

Fun With Flavor Text - Legend of Adrigal Dorter Edition

This past June, I introduced the concept of providing flavor text to get players to investigate the world and the items and objects inside it. If you don't recall what I'm talking about or never read the article in question, here it is

Today I'd like to delve into some more flavor text fun in Legends of Adrigal. Last time I showed some examples from the beginning of the game at Casey's home and in Mabel, the first village of the game. This time we're taking a look together at flavor text examples in Dorter, a trading town in West Adrigal on the coast.

For a review from last time, as a part of some world building and to encourage interacting with the environment, Casey, our hero, can walk about to certain objects and investigate them. This will usually provide the player with Casey's thoughts on a given object. This is just one form of flavor text that can be found in Legends of Adrigal. Other forms will be featured on the site at a later date. 

Ah, the pun. Not even Casey can escape its catastrophic effects.
There you go again, Casey. Another pun, another feeling of personal shame.
Hmm! How interesting... Or maybe it's nothing.
Well, I'm sort of the one having to think about things for you to say, Casey!
Primo. Strategy Guide. Totally Unauthorized. What is this, gaming in the '90s?
Our hero takes a quick look of himself in the mirror.
Volume 12 of a 24-part collection of books.
Slipping into verse happens to me all the time. Especially when I have to rhyme!
...Dammit! I did it again!
At least Casey's honest about it.
Realistically, if the player investigated this food 30 times, Casey would have eaten it completely by taking multiple bites out each time just to say this line. 
 And as a refresher from yours truly for providing this type of flavor text:

"To recap, DO be consistent with your flavor text and what objects can be examined by the player.. DO introduce the concept early to get players investigating objects as early as possible. DON'T lack personality in your flavor text. DON'T have some rooms being full of objects to read info on while having others being completely empty."

Stay glued in to StortzumSOFT for even more news, articles, and behind-the-scenes goodness on Legends of Adrigal and more!

Saturday, June 18, 2016

Screenshot Saturday - The new and improved Dorter

With my moving on to RPG Maker MV, not only is the process of creating Legends of Adrigal a much easier and more convenient one, but the art is much approved as well. Take Dorter, a trading city on the west coast of the kingdom of Adrigal. It is reached by going all the way west on the Western Adrigal Road, which connects Dorter and Adrigal City, as well as has an entrance to Mabel Road which, of course, leads to Mabel.

Here's a look at what the old Dorter looked like in RPG Maker VX Ace.


And now, here Dorter is in RPG Maker MV:



With brighter paths, a lighter color scheme, and plenty of detail, this is Legends of Adrigal's new Dorter. While I haven't created the necessary scenario data up to this point (hence the lack of townspeople and doors for buildings), that didn't mean I couldn't create this town regardless. Stay tuned to next week when a new screenshot or series of screenshots is posted right here on my blog!

Saturday, October 3, 2015

Rough draft of Dorter in Legends of Adrigal

A new area in Legends of Adrigal, my upcoming RPG, has been created. It's the town of Dorter on the western side of the kingdom of Adrigal. It's part trading town and part mining town. To better get a sense of the town, play this theme as you read this blog entry. Here's the overview of the town, first of all.


Here's the northern part of town with a factory in the northwest corner, and the entrance to the gem mine to the north. One of Dorter's citizens has a child that ran off into the mine. The mine just so happens to have increased monster activity, much like the entire kingdom itself. Thus, the hero will have to enter the mine to save the child. At least that's the background for the scenario I currently have in mind.

Also in the northern part of Dorter are the pub to the west, the inn in the central part of town, and the item shop.


In the southern part of Dorter are the weapon and armor shops, a spell shop, as well as a cafe to the southeast, and Dorter harbor on the western coast. The exit to the town on the right leads to West Adrigal Road, a road that intersects Mabel Road and leads to Adrigal City.


Friday, September 4, 2015

Three new themes join the Legends of Adrigal soundtrack

My RPG project of Legends of Adrigal is really making progress as of late. It's not just the scenario data, either. No, it's also seeing an increased number of musical themes for the game. With this new blog entry, I'd like to share three new compositions that I've done for Legends of Adrigal.

The first song to join the soundtrack is for the beginning of the game. You may have seen screenshots of it last Saturday, but if not, check them out here. I wanted something playful and joyful for the opening scenes of the game. I think School Days presents something akin to what I desired.


This next song appears and is heard in Legends of Adrigal when a tense moment is happening. The very first time "Danger!" is played is when Casey, Noah, and Monica are sucked into the mysterious video game they're playing. It will also be used for plenty of other situations throughout the game.


This final piece is pretty self-explanatory toward where it is played in Legends of Adrigal. Dorter is a frequented trading town on the western edge of Adrigal. It also houses a coal mine in its northern reaches. My take on such a town features a mellow, rustic sound, as evidenced by the acoustic instruments used.