Monday, July 4, 2016

Get a sneak peek at the concept menu designs for Chickadee!

Happy Fourth of July, America! For everyone else out there, happy Monday evening! I hope your first day back to work was a sensational one. I'd like to take the opportunity tonight to share some concept art I drew up for Jo, my programmer from Belgium, to work with to get working versions of.

Let's begin with the data selection screen. Here, Chickadee rolls to each slot, of which there are three, to choose a save file to either start or continue the player's game. How many of the game's worlds are competed is listed, as is what Chickadee's current costume worn is. Finally, what isn't shown here is how many coins the player currently has.


Let's look at the world select concept I have designed now. It has Chickadee rolling to each continent, but what actually moves is the big globe underneath him. It spins and stops at one of six destinations with the middle destination being the tutorial world that the player starts at before reaching this menu.


W.hen a world is selected, this level select menu pops up, asking the player to select a level. Now, unlike the worlds, levels have to be played in order, and each image here shows a different level. If a level hasn't been reached yet, it remains empty.


Finally, we have Old Redbird's costume shop. It is here where Chickadee can try on and purchase new costumes. Old Redbird serves as the helper of Chickadee throughout his journey, and also serves as the shopkeeper here.

As players complete worlds, new costumes are available for purchase, each at a different price. Obviously the concept here only shows one price and one costume, but this will have multiple different costumes and prices in the final version of Chickadee.


So, there's but a quick look at some of the menus for Chickadee and players. I hope you enjoyed this behind-the-scenes glimpse at Chickadee's development! Stay tuned for even more goodness coming soon!

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